3D Generalist

The 3D Advanced course is a unique opportunity for experienced 3D modeling participants to deepen their skills.

Learn advanced tools, create realistic objects and animations, and unleash your creativity in your final project.

Class schedule:

3 hours
2 times per week

Period of study:

6 months
48 lessons

Form of study:

offline
online

Student age:

16–60
years

You will meet:

«3D Generalist» course, specially designed for those who already have some experience in 3D modeling.

In our course, you will deepen your knowledge of modern programs such as 3ds Max and Substance Painter, and learn the nuances of polygonal modeling, creating realistic materials, rendering, animation and the use of specialized plugins.

Through hands-on challenges and a final project, you’ll have the opportunity to explore your creative ideas and see the world of 3D design from a whole new perspective.

Join us and discover the limitless world of 3D art!

Works by school students

«3D Generalist» Course

  • Overview of the 3ds Max interface.
  • Basic polygonal modeling tools.
  • Creating a polygonal model of the lamp.
  • Review of tools for modeling plants.
  • Polygonal modeling of leaf and attachment details.
  • Solid forms modeling techniques.
  • Modeling leaves and lamp attachment.
  • Overview of basic material principles.
  • Creating materials for gold, marble, paper, and glass.
  • Overview of the node-based material editor.
  • Creating PBR material.
  • Rendering settings.
  • Overview of render passes.
  • Configuration of render passes.
  • Preparation for post-processing.
  • Rendering and obtaining render passes.
  • Post-processing in Adobe Photoshop.
  • Analysis of commercial works.
  • Portfolio creation.
  • Presentation techniques for works.
  • Creating a basic portfolio layout.
  • Adding works to your own portfolio.
  • Overview of plugins for 3ds Max.
  • Using scripts in 3ds Max.
  • Integrating plugins and scripts into the workflow.
  • Utilizing plugins.
  • Creating and using scripts.
  • Overview of spline modeling.
  • Creating basic forms using splines.
  • Basics of animation.
  • Modeling and animating an object using splines.
  • Overview of Marvelous Designer.
  • Creating basic fabric forms.
  • Learning to work with seams and textures.
  • Creating a pillow.
  • Modeling a blanket.
  • Marvelous Designer toolkit for dress modeling.
  • Importing the dress into 3ds Max.
  • Creating textures and materials in 3ds Max using V-Ray.
  • Dress modeling and fabric creation in Marvelous Designer.
  • Importing and adjusting the dress in 3ds Max.
  • Working with fabric in Marvelous Designer for a bean bag chair.
  • Creating a bean bag chair in 3ds Max.
  • Importing and exporting objects.
  • Modeling soft furniture in Marvelous Designer.
  • Adding an avatar.
  • Importing and unwrapping fabric in 3ds Max.
  • Analysis of commercial works in the field of 3D modeling.
  • Creating a personal portfolio.
  • Overview and introduction to Substance Painter.
  • Creating and editing materials.
  • Painting textures and details.
  • Texture painting in Substance Painter.
  • Coloring the crate in Substance Painter.
  • Exporting textures from Substance Painter.
  • Model preparation and importing textures into 3ds Max.
  • Rendering the crate in 3ds Max Vray.
  • Creating basic geometry for the toy in 3ds Max.
  • Exporting to Substance Painter.
  • Coloring and adjusting materials in Substance Painter.
  • Setting up materials for Corona in 3ds Max.
  • Adjusting depth of field in 3ds Max and rendering in Corona.
  • Basics of animation in 3ds Max.
  • Rendering a frame sequence. Basics of animation rendering.
  • Online resources for creating video clips.
  • Analysis of commercial works in the 3D field.
  • Features of creating a personal portfolio.
  • Adding work to your own portfolio.
  • Overview of tools for creating fur.
  • Setting up VRay Fur.
  • Using Hair & Fur in 3ds Max.
  • Creating fur using VRay Fur.
  • Overview of the concept of furry character modeling.
  • Adding fur to the model.
  • Optimization and detailing of the model.
  • Overview of rendering principles for furry objects.
  • Setting up lighting for the furry character.
  • Creating realistic materials for the furry character.
  • Using cameras and atmospheric effects.
  • Rendering the furry character in 3ds Max.
  • Analysis of commercial 3D works.
  • Creating uniqueness in works.
  • Adding work to the portfolio.
  • Overview of creating jewelry in 3ds Max.
  • Using caustic effects in visualization.
  • Modeling precious stones.
  • Adjusting materials for jewelry.
  • Creating jewelry.
  • Caustics and their role in water scenes.
  • Creating a pool in 3ds Max.
  • Working with the water surface.
  • Creating a pool with caustics.
  • Creating explosion effects.
  • Fragmenting objects into irregular pieces.
  • Examples of use in advertising projects.
  • Creating explosion and fragmentation effects.
  • Overview of glass shattering effects.
  • Using RayFire to create a scene.
  • Working with bullets and dynamics.
  • Scenario for the scene.
  • Creating a scene with a shattered light bulb.
  • Introduction to Phoenix FD and its capabilities.
  • Fire, smoke, and water effects.
  • Creating a scene with effects.
  • Scene preparation for simulation.
  • Simulating an explosion.
  • Smoke effects from wheels.
  • Interaction with other objects.
  • Importance of a portfolio in the 3D field.
  • Analysis of commercial works.
  • Portfolio structure and design.
  • Adding work to the portfolio.
  • Creating a portfolio page.
  • Introduction to RealFlow and its capabilities.
  • Creating liquid substance.
  • Creating viscous substance.
  • Creating objects for advertising.
  • Overview of the process of creating advertising effects using RealFlow.
  • Planning an advertising project with yogurt.
  • Simulating liquid yogurt.
  • Scenario and interaction with other objects.
  • Creating an advertising project with yogurt.
  • Overview of cake simulation possibilities in RealFlow.
  • Planning and conceptualizing a cake project.
  • Simulating the cake and additions.
  • Creating a scenario and interacting with the environment.
  • Creating an advertising project with a cake.
  • Overview of commercial works in the 3D field.
  • Analysis of successful works.
  • Portfolio structure and design.
  • Adding work to the portfolio.
  • Creating a portfolio page.
  • Overview of planning solutions in design.
  • Basics of AutoCAD for planning.
  • Creating a plan.
  • Annotations and scaling.
  • Creating a plan according to the assignment.
  • Overview of building drawings and their use.
  • Using AutoCAD for drawing buildings.
  • Creating a floor plan.
  • Formatting and annotations.
  • Creating a building drawing according to the assignment.
  • Introduction to 3D modeling in AutoCAD.
  • Creating basic forms for stairs.
  • Creating steps and the floor.
  • Formatting and annotations of the model.
  • Creating a 3D model of stairs as per the assignment.
  • Introduction to creating small architectural forms.
  • Overview of 3ds Max tools for creating forms.
  • Creating small architectural objects.
  • Creating the surrounding environment.
  • Creating small architectural forms and exterior based on the assignment.
  • Introduction to Forest Pack.
  • Overview of the interface and Forest Pack settings.
  • Creating a natural landscape.
  • Landscape with details and textures.
  • Creating the environment using Forest Pack.
  • Importance of a portfolio and analysis of commercial works.
  • Portfolio structure and design.
  • Analysis of commercial works.
  • Preparation and adding work to the portfolio.
  • Creating a portfolio section for works.
  • Overview of tasks and defining the stylistic approach.
  • Planning space and concepts.
  • Modeling and placing objects.
  • Using textures and materials.
  • Working with light animation and camera flythrough.
  • Participants continue refining their interior, applying the knowledge gained.
  • Review and discussion of participants’ project continuations.
  • Critical analysis and corrections.
  • Expansion and detailing of the interior.
  • Project work and self-analysis.
  • Overview and discussion of participants’ projects.
  • Presentation of works, discussion of strengths, and identification of areas for improvement.
  • Creating a concept and planning the location.
  • In-depth analysis of the gaming environment, identifying key elements, and planning the structure.
  • Review and discussion of participants’ project continuations.
  • Analysis of works, discussion of changes made, and identification of necessary corrections.
  • Continued modeling and optimization of the game location.
  • Deepening the work on the location, optimizing for performance improvement, and making final adjustments.
  • Review and discussion of participants’ projects.
  • Analysis of works, focusing on low-poly aspects and discussing optimization.
  • Creating low-poly objects and optimizing them.
  • Independent work and assignments for the next stage.
  • Review and discussion of participants’ project progress.
  • Detailing low-poly objects and improving optimization.
  • Independent work and assignments for completing the location.
  • Review and discussion of participants’ project progress.
  • Continued practical work on projects.
  • Practical refinement of the project.
  • Preparation of the presentation for defense.
  • Defense rehearsal for individual projects.
  • Project summary.
  • Presentation preparation for defense.

WHAT YOU WILL GET IN THE «3D Generalist»COURSE

Programs

Autodesk 3ds Max
Autodesk AutoCad
Adobe Substance Painter
Marvelous Designer
RealFlow
SketchUp
Adobe Photoshop
Visualizers:
Chaos Group Vray
Corona

Portfolio

Independent projects and portfolio design

Studio pipeline

Work principles.
Freedom of choice of technologies and methods

Final project

Creating a Project

Graduates who complete the «3D Generalist» courses receive a certificate.

Each certificate has a unique number by which a potential employer can check its validity and see basic performance indicators.

Olha Romanchuk. Course Mentor

3D generalist, teacher of courses “3D visualization”, “Creation of 3D characters and animation” for adults and courses of 3D modeling, “Motion Design”, “Digital sculpting”, “Creation of a game character”, “Your first cartoon” for children.

COST OF EDUCATION

Monthly payment

170 € group training
  • 220 € individual course
REGISTER FOR THE COURSE

    ЧАТ