Art Design

You will learn the art of design from idea to implementation. You will acquire the skills of a confident speech and become a master in the modern world of creativity.

Unleash your potential with our course!

Class schedule:

3 hours
2 times per week

Period of study:

6 months
48 lessons

Form of study:

offline
online

Student age:

16–60
years

In the «Art Design» course you will get to know

During the course, you will master all aspects of design from idea to implementation. Deeply learn composition, color, styling and illustration.

You will get practical skills through real projects. Learn the techniques of working with graphic editors and master modern design trends.

The practical part will develop your own style and prepare an impressive portfolio.

Get ready for an exciting journey into the world of creativity and design opportunities!

Works by school students

«Art Design» Course

  • What is design? Basic principles of design and its types.
  • Who is the designer?
  • Strengths and weaknesses of the designer.
  • The concept of design is thinking.
  • Design exercises.
  • Basics of perception in design.
  • Statics and dynamics in composition.
  • Symmetry and asymmetry.
  • Rhythm in the composition.
  • Repetition of elements.
  • Practical application of principles.
  • Laws of construction in design.
  • Contrast in composition and its varieties.
  • Hierarchy in composition.
  • Practical exercises on creating a composition.
  • Colors as an integral element of design.
  • Circle of Itten.
  • Combination of colors and color harmonies.
  • Creation of color harmonies.
  • Introduction to the psychology of color.
  • Effects of colors on emotions and behavior.
  • Individual differences in color perception.
  • Analysis of color palettes in culture.
  • Discussion: Colors in Design and Culture.
  • Introduction to computer graphics.
  • Vector and raster graphics: difference and applications.
  • Tools and programs for computer graphics.
  • Image creation: vector and bitmap (raster) graphics.
  • Introduction to stylization and its role in art.
  • Principles of stylization: simplification and selection of main features.
  • Line drawing and monowidth line.
  • Creation of a linear drawing with elements of stylization.
  • Dynamics and its use in design.
  • Dynamic line: properties and use.
  • Movement as a visual image: techniques and effects.
  • Creating a drawing from dynamic lines.
  • Primitives in drawing and graphics.
  • Adobe Illustrator tools for working with primitives.
  • Polygonal drawing: techniques and techniques.
  • Creating a polygonal drawing.
  • Introduction to flat art and basic concepts.
  • Rules of construction and use of compositions in flat art.
  • Creating a flat art drawing using the learned rules and principles.
  • Introduction to flat art and gradients.
  • Types of gradients and their features.
  • Application of gradients in flat art: examples.
  • Creating a flat art drawing using gradients.
  • Ornaments and their role in art and design.
  • Types of ornaments and their characteristics.
  • Patterns: applications and areas of use.
  • Creating your own patterns.
  • Creative use of paper cut.
  • Principles of creating paper cut in graphic design using computer programs.
  • Creating a design in the style of paper cut.
  • Pop art and its context.
  • The development of the pop art movement: the main representatives.
  • Pop art in graphic and advertising design.
  • Pop art in mass media and culture.
  • Introduction to pop art neon style.
  • History and development of pop art neon.
  • Basic components of pop art neon design.
  • Creating a graphic design in the style of pop art neon.
  • Typography, concepts of typography. Its principles.
  • Importance of text in design
  • Practical exercises.
  • Typography and its role in design.
  • Basic font elements and their properties.
  • The rules of building letters: the anatomy of fonts.
  • Creating letters in your own design.
  • The role of typography in design.
  • Basic requirements for fonts and text placement.
  • Ratios and proportions in typography.
  • Application of basic requirements to typography.
  • The beginning and development of poster art.
  • Posters as an expression of cultural and social movements.
  • Modern trends and experiments in poster design.
  • Creating a poster design.
  • Importance of labels in marketing strategy.
  • Creative use of labels in modern design.
  • Principles of designing labels and their types.
  • Practice: technological aspects of creating labels.
  • Basic concepts and definitions of isometry.
  • Isometric design in gamedev.
  • Practical aspects of isometric creation.
  • The concept of perspective.
  • Frontal perspective, method of creation.
  • Perspective in graphic and spatial design.
  • Perspective in architectural and interior design.
  • Creating a design using perspective.
  • Angular perspective, construction principle.
  • Fisheye and three-point perspective.
  • Using different types of perspective in design.
  • Basics of grid drawing and its application.
  • Study of the basics of three-dimensional figures: cube, sphere, cylinder, cone.
  • The role of light and shadow in creating volume.
  • Practical application in grid drawing.
  • Creating a realistic volume in the picture.
  • Definition and review of the basics of glasomorphism.
  • Elements and their properties in glasmorphism.
  • Glasmorphism in the interface design of sites.
  • The impact of glasomorphism on user interaction with applications.
  • Application of glasmorphism in project design.
  • Definition and role of illustration in design.
  • Types of illustrations and their purpose.
  • Principles of creating a successful illustration.
  • Creating the basis of the illustration.
  • Work with color and composition in illustration.
  • Creating Textures: Meaning and Applications.
  • Practical application: creating a texture.
  • Areas of use of three-dimensional objects in design.
  • Stages of creating three-dimensional objects: techniques and approaches.
  • Creating a simple object.
  • The profession of a concept artist.
  • Key elements of concept art.
  • Stages of development of a location sketch.
  • Practice: Development of a location sketch.
  • Concept and application of character concept art.
  • Elements and features of character concept art.
  • The importance of sketches for character development.
  • Stages of developing a character sketch: from concept to image.
  • Development of a sketch of the selected character.
  • The importance of emotions in visual design.
  • Techniques of evoking emotions in design.
  • An individual approach to creating emotions in design.
  • Character development in different emotional states.
  • The specifics of displaying the visual age difference of the characters.
  • Analysis of age groups, identification of differences.
  • Creation of adapted design concepts.
  • Basics of photobashing and its use in design.
  • Quick collage techniques.
  • Use effects and filters to change the style.
  • Setting the task and choosing the topic of the advertising project.
  • The process of creating and editing a sketch.
  • Collage and its application in design.
  • Mattepaint: An Introduction to Digital Painting and Retouching.
  • Comparison of different tools and programs for collage and matpaint.
  • Preparation and selection of images for collage.
  • Creating a collage: stages and techniques.
  • Working with matte paint: retouching and digital painting.
  • Basics of retouching.
  • Retouching tools and techniques.
  • Ethics and approaches to retouching in design.
  • Preparation and selection of images for retouching.
  • Retouching techniques.
  • Application of retouching in design projects.
  • Pixel art and its characteristics.
  • Tools for working with pixels.
  • Techniques and styles of pixel art.
  • Preparation and planning of gif animation.
  • Creating GIF animations.
  • Create and export GIF animations.
  • Basics of text design and its importance.
  • Typographic rules and tips.
  • Introduction to kinetic typography and its use.
  • Creation of kinetic typography in a graphic editor.
  • Integration of kinetic typography in design projects.
  • Familiarization with types of packaging and their application.
  • The impact of packaging design on the consumer and the brand.
  • Aspects of innovative packaging design.
  • Analysis and development of the brief.
  • Stages of packaging design creation.
  • Drawing and preparation for printing.
  • Familiarization with the concept of mockups and their meaning.
  • Types and types of mockups.
  • The role of mockups in presentations and a designer’s portfolio.
  • Creating a basic mockup for a product or website.
  • Mocap optimization and detailing.
  • Introduction to the concept of neomorphism in design.
  • Basic elements and principles.
  • Analysis and definition of application tasks.
  • Development of graphic design and application interface.
  • Definition and basic concepts of artificial intelligence.
  • Artificial intelligence as a designer’s assistant.
  • The potential and limits of artificial intelligence.
  • Automation of routine tasks and data processing.
  • Analysis and processing of graphic data and design.
  • Solving creative tasks with the help of AI.
  • Basic graphic formats and their properties.
  • Raster and vector formats.
  • Animated and other special formats.
  • File optimization for web and print.
  • Storage rules and best practices.
  • Repositories and cloud solutions for file storage.
  • Creating an effective resume in graphic design.
  • Portfolio development and organization.
  • Signs of a quality portfolio and preparation for presentation.
  • Definition of personal brand and its meaning.
  • Creation of CV and creative resume.
  • Terms of reference and its role.
  • Elements and structure of the brief.
  • Analysis and discussion of completed briefs.
  • Getting to know and understanding the customer’s needs.
  • Stages of development and submission of concepts.
  • Basics of creating a presentation.
  • Technical aspects.
  • Performance of practical tasks.
  • The main purpose of the performance.
  • Techniques of self-presentation.
  • Practical tasks and retrospection.
  • Definition of goals and objects.
  • Workflow planning.
  • Creating a project schedule.
  • Formulation of the concept.
  • Design and style definition.
  • Development of technical tasks.
  • Coordination of tasks.
  • Solving technical issues.
  • Final review and correction.
  • Final preparation.
  • Work process analysis.
  • Verification of goals and objects.
  • Assessment of resources.
  • Analysis of technical solutions.
  • Final preparation for defense.
  • Preparation for the presentation.
  • Presentation and defense.
  • Evaluation of the project.
  • Detailed feedback.
* This program demonstrates the maximum level of knowledge that is achieved through responsible study, attendance and homework.
WHAT YOU WILL GET IN THE «ART DESIGN» COURSE

Programs

Adobe Photoshop,
Adobe Illustrator,
Adobe InDesign, Canva,
Working with a graphics tablet

Portfolio

Creation and design of your own portfolio in printed and electronic formats.

Studio pipeline

Work principles.
Freedom of choice of technologies and methods

Final project

Creation of a brand book. Providing it in printed and electronic formats.

Graduates who complete the «ART DESIGN» courses receive a certificate.

Each certificate has a unique number by which a potential employer can check its validity and see basic performance indicators.

Anika Pruss. Course Mentor

Head of the design studio “Stanly”.

Winner of international art competitions (Norway, India). More than 15 years of teaching experience, including in international organizations.

Participated in international projects to create animated films and computer games.

COST OF EDUCATION

Monthly payment

170 € group training
  • 220 € individual course
REGISTER FOR THE COURSE

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